Ryan Hawthorne

404

October 2020, Los Angeles CA

Inspired by a wide variety of glitch art I set out to create my own unique take on the genre. My goal was to build a glitch effect that was made 100% in 3D, rendered fully in camera. To do this I utilized micro grid patterns to drive light emission and a subtle amount of displacement within octane. These shaders where then mapped onto basic geo and offset by layers of refractive glass. The result, textural alchemy

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StacksPng2-3.jpg
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crosschain-3.jpg
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Pascal-Edit-2.jpg
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